Revising plot, characters, and art style. Depending on how long this takes, the game may be finished in a different engine that has more versatility, as opposed to what’s being used right now.
Work is still moving ahead, just slowly.
- Balance changes
- Class changes
- Adding and modifying skills
- Icon updates
- Class system updates
- Planning regarding a potential art update
- Redoing beginning parts of the game
There are also around 35 classes in the game now, so there may be some scaling back. There needs to be a number between “too much variety” and “too little variety.”
Semideos may also be available for Mac and Linux at some point, but currently it is still Windows-only.
(Guest post by Reverend Zeratul)
My most-played champion/role is Irelia top. I have a few different rune pages that I use, but there are plenty of options to choose from there (personally I like the setup IreliaCarriesU uses). When it comes to masteries, I find that it’s much more limited.
Another class (now 28 in total), 9 more skills, more bugfixes.
Cleaned up the world map. Moved/added some things, then reduced the size from 400×400 to 300×400. There was too much blank space that wasn’t working – and with too much nothingness, that detracts from open-world exploration (because it would be boring). Now it should be a little easier to get around and find things.
Adding another class, more skills, and a couple of items tied to that class.
One more class may be added, but the idea is a bit too similar to a preexisting class, so the possibility is unlikely.