RPG progress 4

Another class (now 28 in total), 9 more skills, more bugfixes.

Cleaned up the world map. Moved/added some things, then reduced the size from 400×400 to 300×400. There was too much blank space that wasn’t working – and with too much nothingness, that detracts from open-world exploration (because it would be boring). Now it should be a little easier to get around and find things.

RPG progress 3

Adding another class, more skills, and a couple of items tied to that class.

One more class may be added, but the idea is a bit too similar to a preexisting class, so the possibility is unlikely.

RPG progress 2

Bugfixes, balance changes, more items, 3 more spells, updated sprites/portraits, more NPCs, and now there are 88 unique enemies.

RPG progress 1

With over 150 hours of work, we’re almost ready to unveil an old-school fantasy RPG for the PC. It’s similar (graphics, general playstyle, etc) to early 90s RPGs like Final Fantasy and Dragon Quest.

Full version at the moment has 15 playable characters, 26 classes, 190 spells, 201 items, 67 enemies, 40+ towns/dungeons, and a level cap of 500 (you don’t learn spells or unlock classes past 99, but it’s there because why not). The final dungeon, where you beat the game, will probably be around 20 floors. Possibly more.

Unfortunately, due to software limitations, the game will not be available via Mac or Linux. If you would like to try, however, your options include dual-booting, BootCamp, Parallels, Crossover, WINE, and VirtualBox. Winebottler might also be an option to look into.

An early demo was available as of August 1st. A number of changes have happened since then, primarily adding/changing levels and quality-of-life tune-ups.